T is for Tools

I’m working on ‘things’. Planning, plotting, gathering.

Mostly I’m trying to figure out how the knots will work for that one over there, how to carve so that delicate lines will be maintained in relief for that thing there, and how to rejig the altar space because it’s big and yet too small. I miss my three tiered altar. I miss it’s beautiful dark stained wood and oodles of space in which I could separate the sections of my work.

This one is about tools. When most people start out they’re they’re stuck with the basic books and the basic list of tools – athame, wand, chalice, uhm, pentacle for earth? Salt? A rock? Ok, so the fact that I don’t actually know what the element of earth is represented by in generic beginner witchcraft/paganism probably says a great deal about the basic tool list and I.

I want to talk about the tool that isn’t on the basic list: The Key.

Cle De L’os – RhetoricHaystack

The key is easily the most invaluable tool I think anyone can have. It opens doors and doors show up a lot in practice right? Maybe not literally, but the key doesn’t have to be literal either. A key can work by association or by trigger or by magical working. It can open doors to mind places, to paths, to worlds, to a door in a city that doesn’t exist which leads to a warm bed where you’re safe for the time being.

They’re easy to come by, I started out using old and antique keys and skeleton keys. They’re easy to create, an item or a few linked together worked with magic to connect them to a specific door behind which lies whatever it is you want and then used repeatedly till the association takes the work out of reaching the place you’re headed. They’re easy to use, turn the key and step through the door to the place.

I’ve linked them to mind places and ‘astral’/spirit place. Here is the key for where I enter the underworld, here is the key to The City’s gates, here is the key to the house right at the end, and here is the one to the clearing on The Woods.

Anywhere I need a key to I can create one.

Keys can be bartered for many things if you have them made up right and the connections that want that sort of thing.

Unfortunately they can also be stolen. Worth keeping that in mind. They can be stolen and used to find you. Always have a way to disconnect them from the place and from you. Alway build in a failsafe. Always.